UX Leadership · Enterprise Products · Hamburg

Clarity for
complex products.

My job: aligning users, business, delivery, and engineering. A decision only counts for me once it survives the way from workshop into the sprint.

Selected impact
Pasquale sitting in a bright working studio
10+years of UX
4h → 7mevidenced impact
8 hireshelped build the XD practice
UX Lead · Complex delivery9.5/10 CSAT · SiedleDesign systems · Workflow modernizationHamburg · 2026

01 — Impact, not a service catalogue

What changes through my work.

Methods are a means to an end. What matters is what really changes afterwards — in the product and in the team.

02 — Selected work

Proof, not promises.

I can tell you a lot. What actually happened in the projects is more interesting.

01Siedle · Smart Home2024–2025

Complex planning,
radically shortened.

Four hours of configuration were not an interface problem alone. The whole workflow had to be sorted again. A design system and a configurator held it together.

Role
Design Lead
Outcome
4 hrs → 7 min
Evidence
9.5/10 CSAT
Explore the case
Siedle case study with configurator, design system, and key figuresMeasured outcome
ASFINAG case study with tolling platform and interface artefactsObserved change
02ASFINAG · Infrastructure2025–present

UX quality that holds
in critical delivery.

Many specialist users, delivery in flight, critical workflows. My job there: make decisions clear enough that UX and frontend don't keep starting over.

Role
UX Lead
Context
Critical infrastructure
Impact
Fewer design loops
Explore the case

Brands and programs I've worked with:

Pasquale in an open working environmentPortrait 02 / Hamburg

03 — How I lead

Clarity is a leadership tool.

01

Understand first. Then simplify.

Hiding complexity behind something pretty gets you nowhere. So first make visible what actually belongs together.

02

Show the reasons, not just the screens.

When the team understands why, a design decision becomes a shared decision.

03

I don't want to be needed permanently.

Good leadership leaves behind a system the team can move forward with on its own.

Where I come from

Ten years of advertising taught me to land a message in three seconds. Ten years of UX taught me to earn the next ten minutes.

04 — Contact

Complex product?
Unclear decisions?

If you're working on a product with a few too many open questions right now: let's talk.