Decisions start to hold.
Many voices, little shared direction. I make options and their consequences visible. Then the team can decide.
Context · ASFINAG · around 80 specialist users, 40–60 in the programUX Leadership · Enterprise Products · Hamburg
My job: aligning users, business, delivery, and engineering. A decision only counts for me once it survives the way from workshop into the sprint.
Selected impact
01 — Impact, not a service catalogue
Methods are a means to an end. What matters is what really changes afterwards — in the product and in the team.
Many voices, little shared direction. I make options and their consequences visible. Then the team can decide.
Context · ASFINAG · around 80 specialist users, 40–60 in the programDomain logic is allowed to be complex. Using it is not. I sort the workflows and build a path people can follow.
Proof · Siedle · 4 hrs → 7 min · 9.5/10 CSATA beautiful screen helps briefly. Components, clear rules, and a good design system hold up even while delivery keeps running.
Context · E.ON · around 15,000 daily users (later communicated publicly by E.ON Grid Solutions)My goal: teams can continue without me. With methods and routines that work in everyday delivery (not just in the workshop).
Context · City of Munich · 45,148 employees (as of 31 December 2025)02 — Selected work
I can tell you a lot. What actually happened in the projects is more interesting.
Four hours of configuration were not an interface problem alone. The whole workflow had to be sorted again. A design system and a configurator held it together.
Measured outcome
Observed changeMany specialist users, delivery in flight, critical workflows. My job there: make decisions clear enough that UX and frontend don't keep starting over.
Brands and programs I've worked with:
Portrait 02 / Hamburg03 — How I lead
Hiding complexity behind something pretty gets you nowhere. So first make visible what actually belongs together.
When the team understands why, a design decision becomes a shared decision.
Good leadership leaves behind a system the team can move forward with on its own.
Where I come from
Ten years of advertising taught me to land a message in three seconds. Ten years of UX taught me to earn the next ten minutes.
04 — Contact
If you're working on a product with a few too many open questions right now: let's talk.